v-IoT -Life Support Information Provision System Using Mixed Reality Technologies:shandy

The miniaturization and decreasing cost of networking computers, along with the advancement of cloud infrastructure has eased the implementation of it in products for manufacturers. The increase in such products has led to the rise in IoT devices with information-provision function. However, it is difficult to give such function to the product which engage in an one-way association in our daily life like daily commodities, since it requires the device to have a wealth of computational resource.
In this research, we propose v-IoT system, the approach which add information-giving functions to those non-computing device using Mixed Reality technology. This system enables appropriate things to give adequate information at the right timing. In this paper, we explain the detail and design of v-IoT system.
In addition, we conduct an experiment to evaluate impression and usability of v-IoT to disclose the descriptive power.

An Automatic Generation Support Tool for Exaggerated Expression to Robot Motion:ramp

It is expected to utilize service robots working in cooperation with humans. In recent years, the number of service robots developed is increasing in Japan. When classifying service robots developed in 2017, genres such as ”hobby” and ”watching and communication” are up to the top. Along with the growing expectation for such service robots, it is expected that the place of robot motion creation will increase. Actual creation of the current motion includes the method of placing key frames on the timeline and motor control by ROS, but these motion creation is a skillful and novice person and it is different in terms of the nature of motion and power it tends to be opened.

Cooperative Telepresence Robot

Presented in ORF (Open Research Forum) 2018

Current telecommunication systems have been greatly improving throughout the years. Telepresence robots are well known to give mobility to the users who cannot physically be somewhere, through the use of motion control of the robot. In such a way, they mainly function as an avatar-like robot for remote users. While these improvements enhance user experience in telecommunication, telepresence robots must be aware of the conversation context to compensate for the multiple difficulties in remote communication. We propose an emotion-emphasizing telecommunication system utilizing Manga-Effects, aimed to enhance users’ communication quality.

Virtual IoT: Effective Use of AR Technology for Displaying Life-Support Information

Presented in ORF (Open Research Forum) 2018

The miniaturization and decreasing cost of networking computers, along with the advancement of cloud infrastructure has eased the implementation of it in products for manufacturers. The increase in such products has led to the rise in IoT devices with information-provision function. However, it is difficult to give such function to products such as daily commodities, which lack technical devices in which gives a wealth of computational resources.

We propose the v-IoT system, which adds information-giving functions to those non-computing device, using Mixed Reality technology. This system enables appropriate things to give adequate information at the right timing.

Personality Development of Robots Through Long-Term Interaction with Users

Presented in ORF (Open Research Forum) 2018

While the age of robots is still rising in today’s society, there will soon come a day where several communication robots reside in each household. In order to differentiate each communication robot, and to make the robots likable, we develop a system that emulates the robots’ smooth and gradual personality development. Using a system model in reference to a human child’s personality development model, C2AT2HUB version 2, we demonstrate a long-term personality development.

MoDe: Analysis of Human Motion for Humanoid Robot Using “Kinovea” : suzume

I gathered data that three patterns of four motions, “shake hands”, “give things”, “greetings” and “why” were done by three patterns. We also analyzed and analyzed motion data using motion analysis software “Kinovea”. Then, we examined the tendency of motions from analysis results. Regarding the motion that waving the hand, the preliminary action until raising the hand was not emphasized much in any case, and it was emphasized in either side after starting swinging.

Integrating Manga-Effects to Telepresence Video Communication : rex

This research aims to test the new process of enhancing the quality of telecommunication. Focusing on the presentation of the video call from laptops and from telepresence robot, we test whether utilizing Manga-Effects, emotion-emphasizing Manga-like video filters, proves effective to bring out one’s social presence.
While many related research have approaches incorporating the video processing of the users’ background, we approach this topic by taking the users’ facial expressions.

Synthesized Speech Using Vocoder Technology in Python : easy

Existing voice changers change the nature of voice by adjusting pitch and format. Therefore, it depends on the voice of the user, so it is difficult to deliver with the ideal voice.
I learned about speech synthesis technology with the goal that users can make broadcast with the voice they want to become.

Personality Development of Robots Through Long-Term Interaction with Users : kiyomo

This research aims at developing a system that emulates a smooth and gradual personality development
of communication robots through robot-to-user interaction. The system developed in this paper will be a
successor model of a previously created model based off human child personality development model, called C2AT2HUB. The successor model will emulate a smoother personality development, while making it transparent for the user and will be experimented and evaluated on a longer period of time using the Vector Resolution Method.