Sociable Robots Lab. Will Be Exhibiting at Open Research Forum 2024

Sociable Robots Lab. x Open Research Forum 2024

Event Announcement
Keio University Shonan Fujisawa Campus (SFC) will host the SFC Open Research Forum 2024 (ORF2024), an event showcasing its research achievements to the public.

This year’s event is titled the “SFC Grand Exposition,” featuring not only ORF but also an open campus and an academic exchange conference, all held on the same day.

Since 2022, the Takashio Research Group (SFC Sociable Robots Lab.) has been collaborating with Tottori Prefecture to promote the Tottori Mirai Kyousou Project, which combines robotics and XR technology. This project is an initiative aimed at social implementation through the Mirai Kousou Camps.

At ORF2024, representatives from the Tottori Prefectural Government, who have provided a field for the project, will be invited to participate in a mini talk session.

We welcome you to visit the SFC campus. We look forward to seeing you there.
In addition, many other research projects and lectures beyond our laboratory will be available on the SFC campus, so please check the website for further details.

★ Details for each venue and important information (registration required for participation at SFC) are as follows:

SFC Expo Open Research Forum (ORF)

Open Research Forum 2019

ModuRo

Person in Charge of the Project : Taiki Majima

To realize the human-robot harmonious society in the Beyond SDGs era, robots are expected to be used in various situations, but many existing robots have a problem that it is difficult to work with humans because of their structures. We focused on soft robots with softness as a hardware architecture approach to this problem. In our demo, you can experience prototyping of applications such as medical robots and service robots by using modular robots with soft exteriors and actuators.


Video Gaming with a Virtual Rival Player

Person in Charge of the Project : Shinsuke Kiyomoto

With the evolution of computer gaming hardware causing entertainment to change, on-screen PvP video games still remain to be the most popular option. Most of these games have a game mode versus CP(Computer Player). However the experience in such modes can lack satisfaction on the player side due to the lack of engagement, challenge, and involvement. This research will design and evaluate an auxiliary system that enhances the experience of playing against CP by using an on-screen virtual agent. Emotion will be synthesized through an emotion engine using the game state as an input, and the agent will display facial expressions and appropriate utterances.


University n.g.

Person in Charge of the Project : Yuki Furuya

As the SDGs are gradually being achieving throughout the world, we envision a society where all people have equal access to quality education. Improved technology used in services such as MOOC make equality in education possible. When we look beyond the fulfillments of the SDGs, simple equality does not compensate for the interactive discussions necessary in high-level academia. At the ORF, we will present a prototype telepresence robot, binding telecommunication and VR technology. It will represent one component which demonstrates the future university free from environmental restrictions.