人間は固有の精神テンポ(パーソナルテンポ)を持ち,テンポの一致がシステムとの円滑な対話において重要な役割を果たす.本研究は,対話におけるテンポの同調,特に交替潜時と発話速度の関係性に着目し,これらが効果的なコミュニケーションに果たす役割を分析した.動的時間伸縮法を用いた分析により,交替潜時の同調が対話に与える影響を明らかにした.さらに,発話速度と交替潜時の相関関係を明らかにし,音声対話システムのための発話タイミング決定モデルを構築した.この研究成果は,より自然で適応的な対話システムの開発に寄与するものである.
Face Robot Performing Interaction with Emphasis on Eye Blink Entrainment,Iimori, Masato・Furuya, Yuki・Takashio, Kazunori(Keio Univ),2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN),2023年8月
Eyes play a significant role in human-human interaction, and blinking is particularly important as it can indicate a pause in the conversation and even lead to eye blink entrainment. However, most communication robots cannot reproduce eye blink movements due to cost constraints. Thus, our aim is to create a low-cost robot that can physically reproduce eye blink movements and induce eye blink entrainment. In this paper, we describe the implementation of the robot and evaluate the subjective impression of the robot’s eye blink movements. Our results suggest that the robot’s blinking behavior at pauses in the conversation facilitated the participants’ understanding of the robot’s speech. Our findings also suggest that simulating eye blink entrainment movement can increase the participant’s affinity and acceptance towards the robot in certain cases, and if the blinking is not well designed, affinity may be adversely affected
Synchronization of Speech Rate to User’s Personal Tempo in Dialogue Systems and Its Effects,Yosuke Ujigawa・Kazunori Takashio(Keio Univ),2024 IEEE International Conference on Robot and Human Interactive Communication (RO-MAN),2024年8月
Every individual lives in daily lives in own unique tempo, called Personal Tempo. Tempo is also highly important in dialogue situations, and it is thought that if the tempo can be matched with the conversational partner, it will lead to smoother communication with a higher level of comprehension. Spoken-dialogue systems have been used in many situations, and by personalizing dialogue on the basis of the user’s tempo, it is thought that dialogue will be able to make it easier to speak and make people want to speak. Previous research has focused on methods for encouraging users to change their tempo to be in tune with the tempo of their dialogue partner. However, a conversation that differs from the user’s tempo can be stressful and burdensome for the user in the process of tuning in.Therefore, we define personal tempo as speech speed, which is the number of moras divided by the duration of speech and propose a speech-speed control method for spoken-dialogue systems. We implemented our method in a spoken-dialogue system that synchronizes speech with the user. We verified the effectiveness of the proposed method by analyzing its impact on the comprehension of speech and user impressions of the spoken-dialogue system. The results indicate that significant differences were obtained with the proposed method between impression and comprehension of the speech content.
植物×ARエージェントによる一人暮らしの中での発話促進,戸沢実・高汐一紀(慶大),電子情報通信学会技術研究報告,vol. 124, no. 143,2024年8月
Since the pandemic, the decrease in face-to-face communication and the increase in feelings of loneliness have become
significant issues. Houseplants, which are often displayed as “green amenities” in rooms, are the most familiar plants that
humans can easily form attachments . Research that considers houseplants as conversation partners aims to draw out positive
emotions and improve mental health while maintaining privacy. By utilizing Mixed Reality technology, this approach promotes
self-care through interaction with plants. It contributes to the reduction of loneliness by building trust and controlling negative
emotions. It is expected that the agents, by encouraging anthropomorphism and self-dialogue, will have a positive impact on daily life.
言語モデルを用いた発話内容に基づくFACS生成モデルの提案,小橋龍人・宇治川遥祐・高汐一紀(慶大),電子情報通信学会技術研究報告,vol. 124, no. 143,2024年8月
This study proposes a model for generating facial expressions from speech text. While previous research has focused on generating facial animation from audio, this study concentrates on directly generating expressions from text. The output utilizes Action Units (AUs) based on the Facial Action Coding System (FACS). To reduce computational complexity and enhance model scalability, the proposed architecture employs only the encoder component of the Transformer, omitting the decoder.
The model is trained using a sliding window approach, enabling generation of expressions for each token in temporal sequence. The dataset for training was constructed by collecting publicly available videos from the web, performing facial expression detection, and transcribing the speech content.
(日本語) ストレス緩和を目的とした握るロボットの検討とプロトタイピング,塩谷明日香・秀島裕樹・高汐一紀(慶大),電子情報通信学会技術研究報告,vol. 123, no. 394,pp. 35 – 40,2024年2月
(日本語) 痛みに関する自己開示を促す対話ロボットの検討,島田愛里・宇治川遥祐・高汐一紀(慶大),電子情報通信学会技術研究報告,vol. 123, no. 394,pp. 41 – 46,2024年2月
(日本語) 共通基盤構築過程におけるモダリティの影響分析を目的とした協働タスク課題の提案,緑川詠介・宇治川遥祐・高汐一紀(慶大)・東中竜一郎(NTT),電子情報通信学会技術研究報告,vol. 123, no. 394,pp. 47 – 52,2024年2月
(日本語) パーソナルテンポに同調する発話システムの実装と評価,宇治川遥祐・高汐一紀(慶大),電子情報通信学会技術研究報告,vol. 123, no. 347CNR2023-30,pp. 25 – 30,2023年1月
A Preliminary Study for the Ethereum Blockchain-Based Smart Home Systems,C. Yiyang ・K. Takashio (Keio Univ.), 2022 13th International Conference on Information and Communication Technology Convergence (ICTC),2022, pp. 71-76
The application of blockchain technology means that smart home devices will be greatly improved in terms of versatility and security, allowing people to use them more safely and conveniently in their daily home life. For smart home practitioners, blockchain technology means the arrival of the next “window”, indicating that the industry will develop from the budding stage to the popular stage. This paper proposes a smart home system based on the Ethereum blockchain as a platform. Through the use of smart contract technology, it not only builds a closed-loop management platform from energy suppliers to end users but also realizes cross-ecological communication. At the same time, this paper also examined the latency problem of “solidity” in the multi-contract call environment. By comparing the local pace test and the blockchain-side pace test, we found that the function invoked pace inconsistent between local-side and chain-side existed but the delay can be controlled within one second.